Configuration
Joystick 1: | Key: | Joystick 2: | Key: |
Left: | Cursor left | Left: | A |
Right: | Cursor right | Right: | D |
Up: | Cursor up | Up: | W |
Down: | Cursor down | Down: | S |
Fire: | Left CTRL Key | Fire: | Left SHIFT Key |
The original Wizball released on Commodore 64 in 1987. Wizball is set in the once colorful realms of Wizworld, where the evil Zark has stolen all the colour, making it dull and gray. It is up to Wiz and his cat Nifta to restore it to its former brilliance as Wizball and Catellite. Wizball is a scrolling shooter inspired by Gradius with an additional collection dynamic. It is a horizontally scrolling game taking place over eight levels, which involves navigating around a landscape and shooting at sprites. However, the aim of the game is to collect droplets of coloured paint to colour the level. Each level starts off as monochromatic, drawn in three shades of grey, and needs three colours (red, blue, and green) to be collected to complete it.
The player, a wizard who has taken the form of a green ball, can navigate between the levels through portals. At first the wizard only has access to the first three levels, but completing levels gains access to further levels. Each level has bouncing spheres of a different colours, and shooting them releases droplets, which may be collected. Each level needs a different colour to be added, which can be composed by collecting sufficient quantities of the correct colours. On later levels, the spheres of paint start shooting bullets, further adding to the challenge. (Source: https://en.wikipedia.org/wiki/Wizball)
Joystick 1: | Key: | Joystick 2: | Key: |
Left: | Cursor left | Left: | A |
Right: | Cursor right | Right: | D |
Up: | Cursor up | Up: | W |
Down: | Cursor down | Down: | S |
Fire: | Left CTRL Key | Fire: | Left SHIFT Key |